Unity3d visual studio for mac

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The problemĮverything actually compiles just fine! using UnityEngine

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Where UnityBasePath is: /Applications/Unity/Hub/Editor/2019.3.14f1/Unity.app/Contents/Managed/.

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$(UnityBasePath)UnityEngine/UnityEngine.dll Then, as instructed in the documentation on plugins, I am referencing the DLLs: NET as the autogenerated C# project in one of my Unity projects: v4.7.1 In my C# project I am setting the same target. I am creating a class library which needs to reference Unity-specific types like GameObject for example.